Електронна бібліотека Житомирського державного університету

Using Virtual Reality in Computer Science Lessons on the Example of Drone Control Emulators

Кривонос О. М.ORCID: https://orcid.org/0000-0002-4211-6541 (2025) Using Virtual Reality in Computer Science Lessons on the Example of Drone Control Emulators. In: Digital Transformation of Education: Challenges and Prospects. Institute of Pedagogy of NAES of Ukraine, Lomza – Kyiv, С. 164–185. ISBN 978-83-68480-11-5. DOI: 10.32405/mono-lomza-kyiv-2025-2-4.

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Анотація

The article explores the possibilities of using virtual reality (VR) technologies in the educational process, in particular in the study of computer science in general secondary education. The emphasis is placed on the use of VR emulators to simulate the control of unmanned aerial vehicles (UAVs), which opens up new perspectives in teaching and developing students' digital competence. The author substantiates the expediency of introducing such technologies into the practice of school education, given their interactive nature, potential for developing practical skills and the high level of motivation they provide.

The relevance of the topic is due to the rapid development of digital technologies and the need to adapt the content and teaching methods to the realities of the information society. The use of emulators for teaching drone control meets the needs of modern students who expect the introduction of the latest technologies in the educational process. The use of VR makes it possible to safely, economically, and effectively simulate situations that in real life require complex organisation, special equipment, or significant financial costs.

The paper describes in detail the principles of VR systems, including the features of stereoscopic image display, tactile feedback, and spatial audio. The technical means required to create an immersive environment are described, and examples of successful VR applications in various fields, from medicine to engineering, are given.

Particular attention is paid to unmanned aerial vehicles, which are increasingly used in education. Typical drone components, flight modes and control methods, as well as software for autonomous control are studied. An overview of the most popular VR drone control emulators, such as Liftoff, Uncrashed, and TRYP FPV, is presented, including their technical characteristics, functionality, advantages, and limitations.

A significant part of the article is devoted to analysing the educational potential of VR simulations: expanding the practice-oriented approach, forming engineering thinking, developing algorithmisation, programming and problem-solving skills. The interdisciplinary nature of the topic is outlined, since drones can be useful not only in computer science classes, but also in physics, geography, biology, and even art.

The economic aspects of introducing VR in schools are considered, such as the cost of equipment, the cost of maintaining drones, and the risks of damage that can be avoided with the help of emulators. The author emphasises the importance of participation of all subjects of the educational process - students, teachers, administrations of educational institutions and software developers - in the implementation of innovative solutions.

The conclusions emphasise the effectiveness of VR emulators as a modern didactic tool that makes learning more practical, accessible and engaging. This approach contributes to the formation of key competencies and prepares young people for life in a digital society.

Тип ресурсу: Розділ книги
Ключові слова: virtual reality, drone simulators, informatics education, STEM, digital competence
Класифікатор: L Освіта > LB Теорія і практика освіти > LB1603 Середня освіта. Вищі школи
Відділи: Фізико-математичний факультет > Кафедра комп’ютерних наук та інформаційних технологій
Користувач: Олександр Миколайович Кривонос
Дата подачі: 23 Вер 2025 09:18
Оновлення: 23 Вер 2025 09:18
URI: https://eprints.zu.edu.ua/id/eprint/45322

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